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10 Digital Artists You Should Know - The Art of Education ...

    https://theartofeducation.edu/2019/02/20/10-digital-artists-you-should-know/
    Feb 20, 2019 · 11 Digital Artists to Share with Your Students 1. David McLeod. David McLeod, an Australian native, is a digital artist specializing in CGI (computer-generated... 2. Stephen Mcmennamy. Stephen Mcmennamy splices together photographs of wildly …

Digital Imaging Art and Art History Providence College

    https://art.providence.edu/studio-art/digital-imaging/
    Digital Imaging. Visual Ideas produced with the computer are the basis for Digital Imaging in the Department of Art and Art History. The concentration includes courses that investigate typography as an art form, desktop publishing, etching, screenprinting and web site animation.

9 People Who Have Turned Medical Imaging Into Art - Soliant

    https://blog.soliant.com/healthcare-it/technology/9-people-who-have-turned-medical-imaging-into-art/
    Jul 23, 2013 · California-based artist Elizabeth Jameson uses neuro-imaging technologies to showcase parts of the brain that are rarely seen outside the medical community. “My works consist of a series of intimate portraits based on MRI and other digital scans, exploring the …

20 Amazing Digital Artists to Follow on Behance

    https://blog.spoongraphics.co.uk/articles/20-amazing-digital-artists-to-follow-on-behance
    Oct 11, 2010 · Anyone with an interest in design, illustration or digital art knows the Behance Network is the place to go to find all kinds of amazing artworks. This roundup pulls together a collection of the the site’s most popular and a few of my personal favourite artists and designers, who each produce high quality and awe-inspiring work.

4D/Digital Media & Video - UW ART

    https://art.wisc.edu/media-disciplines/4d/
    Using digital imaging, web authoring, flash animation, video and audio manipulation, 2D animation with After Effects, 3D modeling and animation with Rhino and Maya and code-based art, students are encouraged to consider digital tools as part of an integrated art practice that is concept and content-driven rather than media-specific.

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