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Building Blocks: Artist Driven Procedural Buildings

    https://www.gdcvault.com/play/1012655/Building-Blocks-Artist-Driven-Procedural
    Building Blocks: Artist Driven Procedural Buildings: Speaker(s): James Golding : Company Name(s): Epic Games : Track / Format: Visual Arts: Overview: Creating a detailed city window-by-window is a daunting task. Having to adjust every window when requirements change is even worse!

GDC Vault - Building Blocks: Artist Driven Procedural ...

    https://www.gdcvault.com/play/1012930/Building-Blocks-Artist-Driven-Procedural
    Building Blocks: Artist Driven Procedural Buildings: Speaker(s): James Golding : Company Name(s): Epic Games : Track / Format: Visual Arts: Overview: Creating a detailed city window-by-window is a daunting task. Having to adjust every window when requirements change is even worse!

Tools Related Sessions for Procedural Content Generation ...

    https://thetoolsmiths.org/codex/gdc/procedural_content_generation/sessions
    Tools Related Sessions for Procedural Content Generation, Deep Learning + Content Creation, AI + Content Creation ... Building Blocks: Artist Driven Procedural Buildings James Golding (Epic Games) @ GDC 2010. Video ... Technical Artist Bootcamp: Procedural Islands of 'Dauntless' Mykola Konyk, Michael Trottier (Phoenix Labs) @ GDC 2018 ...

Procedural Building Generator in Blueprints - UE Marketplace

    https://www.unrealengine.com/marketplace/en-US/product/procedural-building-generator
    Feb 29, 2020 · This tool aka PBG allows you to assemble your custom or marketplace modular meshes to procedurally create structures and buildings easily and faster with full artistic control and plenty of options! Save yourself a ton of time with our tool. [Current Version: 3.0] This product is part of my Next Gen Modular City v2, link below5/5(5)

Urban Procedural Modeling - Urban Modeling and ...

    http://www.cs.purdue.edu/cgvlab/urban/urban-procedural-modeling.html
    Our system uses a collection of simple procedural grammars, called snippets, as building blocks to turn sketches into realistic 3D models. We use a machine learning approach to solve the inverse problem of finding the procedural model that best explains a user sketch.

Tools Related GDC10 Sessions - The Toolsmiths

    https://thetoolsmiths.org/2010/03/03/tools-related-gdc10-sessions/
    Building Blocks: Artist Driven Procedural Buildings. James Golding (Epic Games) Thursday 10:30-11:30 Room 130, North Hall. The Asset Pipeline for Just Cause 2: Lessons Learned. Mathias Westerdahl (Avalanche Studios) Thursday 3:00- 4:00 Room 131, North Hall. Introduction to Maya API Programming and Custom UI. Kristine Middlemiss (Autodesk Inc.)

Integrated Approach to the Procedural Modeling of Ancient ...

    https://academic.oup.com/dsh/article/30/suppl_1/i148/361687
    Another possible direction for future work is suggested by recent developments in computer vision work on procedural modeling, which attempt to reverse-engineer procedural rules from existing buildings (Mathias et al., 2012; Vanegas et al., 2012; Thallera et al., 2013). This is an approach which could hold potential for architectural historians ...

Procedural Beijing Buildings - Houdini Workflow (ch. 1 ...

    https://connect.unity.com/p/procedural-beijing-buildings-houdini-workflow-ch-1
    Procedural Beijing Buildings - The first iterations. Foreword I've always been amazed by anything generated procedurally, from random dungeons in those 90's video-game maps to advanced computer graphics, it slowly showed me the way to various approaches and eventually got me in touch with many different and interesting tools.

Adventures in level design Proceedings of the 2010 ...

    https://dl.acm.org/doi/abs/10.1145/1814256.1814257
    Jun 18, 2010 · This genre relies more strongly on well-designed levels than rule-driven genres such as strategy or roleplaying games for which procedural level generation has been successful in the past. The approach outlined by this paper distinguishes between missions and spaces as two separate structures that need to be generated in two individual steps.

GDC Vault - Uncharted 2: HDR Lighting

    https://gdcvault.com/play/1012351/Uncharted-2-HDR
    Building an Open-World Game Without Hiring an Army by Nate Fox A Day In The Life: Creating The Beatles: Rock Band by Ryan Lesser Building Blocks: Artist Driven Procedural Buildings by …

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