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John Fiorito, Chief Operating Officer, Insomniac Games

    https://www.topionetworks.com/people/john-fiorito-562670a7b2c972dc560002d4
    John Fiorito has been making games since 1992. He joined Insomniac in 1996 and worked as an artist on Spyro the Dragon (read about that in the September, 1999 issue of Game Developer Magazine). Since then he’s worked as an art director, project manager, and is presently COO. 1. Companies in Career.

John Fiorito, Chief Operating Officer at Insomniac Games ...

    https://relationshipscience.com/person/john-fiorito-130530690
    John Fiorito. Chief Operating Officer. John joined Insomniac in 1997 as an artist on Spyro the Dragon. Since then, he’s helped create. all of Insomniac’s games as an art director, director of project management, and chief operating. officer, where he is responsible for all production activities at Insomniac Games. As COO, John cr.

Our Work Insomniac Games

    https://insomniac.games/our-work/
    Maybe that doesn’t exist at other studios, maybe part of that is because when you’re that big you can’t just walk into a leader’s office. But that’s what’s cool about being here. People at every level at Insomniac are invested in the projects we’re making.” – John Fiorito, Head of Operations

John Fiorito Video Game Credits and Biography - MobyGames

    https://www.mobygames.com/developer/sheet/view/developerId,28914/
    John Fiorito has been credited on games developed by the following companies: Insomniac Games, Inc., Westwood Studios, Inc., Disney Interactive Studios, Inc., Virgin Interactive Entertainment, Inc., Funcom Oslo A/S, Eurocom Developments Ltd, Assembly Line, The, Window Painters …

Insomniac Games celebrates the underdog with optimism ...

    https://www.latimes.com/entertainment/herocomplex/la-et-ms-insomniac-games-spider-man-20180616-story.html
    Jun 16, 2018 · When “Spyro” hit, said Insomniac Chief Operating Officer John Fiorito, a nearly 20-year veteran who started as an artist at the company, games were increasingly going after a more gritty ...

The Ratchet & Clank You’ve Never Seen: 10 Years Of Concept Art

    https://blog.playstation.com/archive/2012/08/22/the-ratchet-clank-youve-never-seen-10-years-of-concept-art/
    Aug 22, 2012 · John Fiorito Chief Operating Officer, Insomniac Games Ever since the first Ratchet & Clank game launched, fans have written us wanting to see concept art. While concepts are just one of many pieces we use to put our games together, they are a fun way to show the history of the Ratchet & Clank …

Gamasutra - Lessons in Color Theory for Spyro the Dragon

    https://www.gamasutra.com/view/feature/131581/lessons_in_color_theory_for_spyro_.php
    In addition to color theory, Spyro 's production design is explored by Insomniac Games artist John Fiorito. The Difficulty of Color Consider the example of the traditional painter. Subject matter,...

Ratchet & Clank (2002 video game) - Wikipedia

    https://en.wikipedia.org/wiki/Ratchet_%26_Clank_1
    Insomniac Games: Publisher(s) Sony Computer Entertainment: Director(s) Brian Allgeier: Designer(s) Brian Allgeier: Programmer(s) Alexander Hastings Brian Hastings: Artist(s) John Fiorito Dave Guertin Greg Baldwin: Composer(s) David Bergeaud: Series: Ratchet & Clank: Engine: Kinetica (modified) Platform(s) PlayStation 2 PlayStation 3 (HD) PlayStation Vita (HD) Release

Ratchet & Clank: Going Commando - Wikipedia

    https://en.wikipedia.org/wiki/Crochetizer
    Insomniac Games: Publisher(s) Sony Computer Entertainment: Designer(s) Brian Allgeier: Programmer(s) Alexander Hastings Brian Hastings: Artist(s) John Fiorito Dave Guertin Greg Baldwin: Composer(s) David Bergeaud Niels Bye Nielsen (additional music) Series: Ratchet & Clank: Platform(s) PlayStation 2 PlayStation 3 (HD) PlayStation Vita (HD) Release

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