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Peter Chan (artist) - Wikipedia

    https://en.wikipedia.org/wiki/Peter_Chan_%28artist%29
    Freelance concept and storyboard artist, animator. Peter Chan is an American freelance concept and storyboard artist and animator for video games and films. Chan is best known for his work in several LucasArts adventure games, including Monkey Island 2: LeChuck's Revenge, Day of the Tentacle, Full Throttle, and Grim Fandango .Nationality: American

Bill Tiller - Wikipedia

    https://en.wikipedia.org/wiki/Bill_Tiller
    Bill Tiller is an American computer game designer, writer, and artist. At LucasArts, he was the lead artist and art director of The Dig, the lead background artist on The Curse of Monkey Island, and the lead artist on Indiana Jones and the Infernal Machine. He created the games A Vampyre Story and Ghost Pirates of Vooju Island for Autumn Moon Entertainment, a studio he co-founded with Mike Kirchoff in 2002. He …Occupation: Game designer, writer, artist

Scott Campbell (artist) - Wikipedia

    https://en.wikipedia.org/wiki/Scott_Campbell_(artist)
    concept artist. art director. Website. http://www.pyramidcar.com. Scott Campbell (born December 28, 1973), known professionally as Scott C., is an American artist and …Occupation: Production designer, concept artist, art director

LucasArts - Wikipedia

    https://en.wikipedia.org/wiki/LucasArts
    LucasArts Entertainment Company, LLC, doing business as Lucasfilm Games, is an American video game licensor.. LucasArts was originally founded as Lucasfilm Games in May 1982 by George Lucas as a video game development group alongside his film company; as part of a larger 1990 reorganization of the Lucasfilm divisions, the video game development division was grouped and rebranded as part of …Headquarters: Letterman Digital Arts Center, …

Outlaws (Concept Art) The International House of Mojo

    https://mixnmojo.com/media/galleries/Outlaws-Concept-Art
    Outlaws (Concept Art) From the first person shooter released by LucasArts in 1997. Filed under: Concept Art, Outlaws.Return to previous page or media home

Interview with concept artist Eddie Del Rio Profound Visuals

    https://profoundvisuals.com/interviews/interview-with-concept-artist-eddie-del-rio/
    This week I had the pleasure of hearing from Eddie Del Rio, an American concept artist, about his work and experience designing for the entertainment industry. Eddie designs for games and film and has contributed to studios LucasArts, LucasFilm, Disney, THQ, Activision, and 2k.

LucasArts adventure games - Wikipedia

    https://en.wikipedia.org/wiki/LucasArts_adventure_games
    For its final outing, the SCUMM engine was completely overhauled to produce significantly more advanced graphics than any previous LucasArts adventure game. The resulting distinct cartoon style was created by artist Bill Tiller. The Curse of Monkey Island featured slightly refined gameplay based on the pie menu interface used in Full Throttle. The character of Guybrush Threepwood returns, with a …

Careers at Lucasfilm Job openings at Lucasfilm

    https://www.lucasfilm.com/careers/
    ILM has set the standard for visual effects, creating some of the most stunning images in the history of film. Featured Jobs: Senior Network Engineer – San Francisco or Los Angeles. Senior Systems Engineer – San Francisco or Los Angeles. Animator – London. Animator – Vancouver. Compositing Supervisor – Singapore. Creature Technical Director – Sydney

Lucas Graciano Concept Art World

    http://conceptartworld.com/artists/lucas-graciano/
    Lucas has worked on projects such as Magic the Gathering, Pathfinder, D&D, WoW TCG, Forgotten Realms, Legends of Norrath, Lord of the Rings TCG and Star Wars Galaxies. To see more of his work be sure to check out his blog. Link: www.lucasgraciano.com.

What is a Concept Artist?

    https://conceptartempire.com/what-is-concept-artist/
    A concept artist is a designer who visualizes & creates art for characters, creatures, vehicles, environments, and other creative assets. Concept art is used to visualize ideas so that modelers, animators, and VFX teams can make these ideas ready for production. The artist must bring these ideas to life through their artwork.

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