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About Scott C. The Man. The Myth. The Guy. — Scott C.

    https://www.scottc.com/about
    About. Scott Campbell (Scott C) creates paintings, illustrations, comics, kid's books and video games. He worked at Double Fine productions as Art Director on such games as the critically acclaimed Psychonauts and Brutal Legend.Alongside this career in games, he has published numerous comics and created paintings that have appeared in galleries and publications around the world.

Amazing Everything: The Art of Scott C.: Campbell, Scott ...

    https://www.amazon.com/Amazing-Everything-Art-Scott-C/dp/1608870472
    Scott Campbell, sometimes known as Scott C., is the creator of the GREAT SHOWDOWNS online series and Double Fine Action Comics. He was art director and concept artist at Double Fine Productions on such games as Psychonauts, Brutal Legend, and Broken Age.4.9/5(52)

Scott Campbell Brutal Legend Wiki Fandom

    https://brutallegend.fandom.com/wiki/Scott_Campbell
    Scott Campbell was an art director at Double Fine Productions. After graduating, he began at LucasArts as concept artist on children’s Star Wars games. In 2000, he left to join Tim Schafer at Double Fine Productions as Art Director on such games as 2005's Psychonauts and 2009's Brütal Legend.

Milkman Conspiracy - Wikipedia

    https://en.wikipedia.org/wiki/Milkman_Conspiracy
    Art director Scott Campbell wanted to emphasize the paranoia Boyd experiences, accomplishing this by adding G-Men and the feeling of being watched to the level. Concept artist Peter Chan depicted roads twisting in the sky, wanting to reflect how Boyd's logic and reason were twisted.

Interview: Double Fine artist shrinks huge movie moments ...

    https://www.gamezone.com/originals/interview-double-fine-artist-shrinks-huge-movie-moments-into-art/
    Nov 21, 2012 · Scott Campbell — who served as art director on Psychonauts and Brütal Legend and a concept artist for Lucas Learning — has turned his attention from video game heroes and …

Interview: Double Fine's Scott Campbell on Working with ...

    https://venturebeat.com/community/2010/06/07/interview-with-double-fines-scott-campbell/
    Jun 07, 2010 · Scott Campbell: Psychonauts was the first game we did and I was art director on that, which meant that I helped establish the visual style of the …

How a joke about the milkman inspired Psychonauts' best ...

    https://www.pcgamer.com/how-a-joke-about-the-milkman-inspired-psychonauts-best-level/
    Sep 23, 2019 · Art director Scott Campbell tells me he wanted to emphasise paranoia, and he drew eyes and binoculars popping out of trashcans, mailboxes and …

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