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ArtStation - Steven Skidmore

    https://www.artstation.com/stevenskidmore
    Principal Artist experienced in Sculpting, Asset Creation, World Building, VFX, Procedural Modeling and tool development, Texturing and Material creation Proficient in Houdini, Substance Painter/Designer, Blender, Zbrush, 3ds Max, Unreal Engine

Steve Skidmore Artnet

    http://www.artnet.com/artists/steve-skidmore/
    View Steve Skidmore’s artworks on artnet. Learn about the artist and find an in-depth biography, exhibitions, original artworks, the latest news, and sold auction prices.Nationality: American

Steven Skidmore

    https://stevenskidmore.artstation.com/
    Darksiders 3 Misc Tech Tools and Animated Materials. Darksiders 3 Misc Materials. Darksiders 3 Scar Materials

Steven Skidmore - Senior Artist - Gunfire Games LinkedIn

    https://www.linkedin.com/in/stevenskidmore
    Steven's approachability and willingness to teach matched with his technical inginuity and artistic creativity set the prime example of what it means to be a senior artist in games.Title: Principal Environment Artist

Steven Skidmore - Darksiders and Houdini Principal ...

    https://www.exp-points.com/steven-skidmore-darksiders-and-houdini
    My name is Steven Skidmore and I am a Principal Artist at Gunfire Games in Austin, Texas. I’m originally from Mobile,AL and attended college at the Savannah College of Art and Design in Savannah, GA where I received a degree in Visual Effects for Film.

Steven Skidmore - Houdini Procedural Soap / Bubbles

    https://stevenskidmore.artstation.com/projects/W2ELLN
    Exploration into procedural bubbles in Houdini. The bubbles resist penetrating into other bubbles in order to create a more believable effect. The effect is calculated by finding the center plane between each bubble and clamping the position of each bubble's points to not go past this dividing plane. The soap bar 'high poly' mesh is generated in Houdini with some 3d noises along with some ...

Steven Skidmore - 80 Level

    https://80.lv/author/steven-skidmore/
    Principal Artist. www.artstation.com. All articles × New Popular Most discussed. Breakdown: Procedural Rock Generation in Houdini. Steven Skidmore talked about the production of Procedural Rock Generation in Houdini and explained how he worked on the base meshes and textures for it. Author.

Steve Skidmore - art auction records

    https://www.askart.com/artist_artwork/Steve_Skidmore/127192/Steve_Skidmore.aspx
    Steve Skidmore (- 1999) was active/lived in Alabama. Steve Skidmore is known for Interior. Artist auction records. askART's database currently holds 2 auction lots for Steve Skidmore (of which 0 auction records sold and 0 are upcoming at auction.)

Houdini Procedural Rock Generation, Steven Skidmore

    https://www.artstation.com/artwork/8lYgGG
    Steven Skidmore Principal Environment Artist at Insomniac Games Mirko Venturi, the process was pretty much automated. painter was being launched by command line from Houdini and baking automatically but you can't inject resources into the layer stack from command line so I ditched painter in favor of designer

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